Hey guys and gals! I've got a favor to ask. I hope this isn't too unusual a request.
I'm putting together my first serious portfolio site. Since graduation, I've been doing a lot of freelance work for small startups, and I feel confident I'm ready to start pushing for a bigger industry job.
I'm looking to find the portfolio sites of 3d modelers who are employed by big development teams. Preferably hard surface prop and weapon modelers. I want to see how their websites are organized, what kinds of work they have displayed, how they display it, and how their portfolios compare to the thoughts I have on portfolio-building. If you closely follow the work of particular artists, know someone personally, or are employed yourself, I'd love a link.
General sound advice on building an impressive portfolio is also welcome.
No unsolicited messages will be sent, scout's honor. I've got no desire to be a pest, this is purely for personal education.
It's already been suggested that I pull names from the credits of games and stalk them through Google, and that's on my to-do list, but asking here as well couldn't hurt.
Thank you all for your time!
Replies
http://www.polycount.com/forum/showthread.php?t=49362
You can usually just look at their signature or click their profile to see their portfolio.
For example, here's a guy who worked on Halo 4 and COD (JDinges).
http://www.justindinges.com/index.htm
but for now, I think you should focus on you works rather than looking for what you call " AAA modelers' portfolio" aka "portfolio sites of 3d modelers who are employed by big development teams."
Artists working for a big-fancy studio on many AAA title doesn't mean that they have a great portfolio, they simply have great works. If your work is good, then just throw them on a blank website with your name, contact info and there you have it
This is a link to tons of portfolios and is all that you would every need to look at.
http://www.polycount.com/forum/showthread.php?t=92838
http://gameartportfoliowall.com/