nope thats max, it sorts the objects (not polygons, polygons inside an object is another thing) in order of their first creation, sounds crazy and yes it is o_O
@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
they might not be non-orthogonal - I couldn't see what was happening when you rotate them so just a possibility. The most likely reason for that happening is if the object was rotated and then scaled non-uniformly in world space. normalised means the vector has a length of 1. You saw that get fixed when you reset xform and…
Is there a certain format to export splines from? Can anyone explain how to go about doing this? Im trying to export sline objects from 1 version of Max to another, and im guessing obj formats are only for polygon objects?
I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
Hi there! Is there a way (node) that I can use in order to act like a trigger depending on the rotation of an object in relation to the World? (I'm sorry if the question is too dumb). e.g.: If object is facing -Y, then...
Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…