Is there a way (node) that I can use in order to act like a trigger depending on the rotation of an object in relation to the World? (I'm sorry if the question is too dumb).
I want the cheeks of a character to "fall" in the direction of the ground just like in reality, I've just thought of an aim contraint, but it's too harsh, if it changes direction too quickly and it's unruly.
I want the cheeks of a character to "fall" in the direction of the ground just like in reality, I've just thought of an aim contraint, but it's too harsh, if it changes direction too quickly and it's unruly.
Cheeks you say? ( ͡° ͜ʖ ͡°)
You'd probably want to use some dynamics for that, layered on top of animations. I don't think there's any setups where this would be a rig function that doesn't involve a custom node.
Replies
https://www.youtube.com/watch?v=0yUi9FArNBw
https://www.youtube.com/watch?v=2qwg3EuWZ80
You'd probably want to use some dynamics for that, layered on top of animations. I don't think there's any setups where this would be a rig function that doesn't involve a custom node.
Thx 4 that!
In the real cheeks I'm already using a dynamic...( ͡° ͜ʖ ͡°)