I am trying to figure out different workflows of working with top-down sketches (multiplayer level layouts) to see what works best for me. 1) After you create a top down sketch/level layout on paper, how do you work with it in/for UE4? 2) Could this workflow be improved upon?: create top down sketch> take a picture> upload…
Hey Quixel Team,First of all i'm a huge fan of Megascans and the Mixer! It's just a lot of fun to create new texture variations from existing megascans textures in my library. I'm also a huge fan of megascans decals, which brings me right to my topic, with almost 500 megascans in my library it is easy to loose the overview…
HOW TO CREATE AN INITIAL SETUP ACTION 1. create a target PSD for reference. this PSD will serve as the ideal for what you'd like the action end result to be. layer arrangements will heavily depend on the project's art requirements as well as your own working preferences. discover new approaches by taking a peek at your…
More progress. I'm pretty pleased with how it looks so far, particularly the roof tiles here - I had fun making them: But, I've reached a bit of a stumbling point. I don't really like how the rocks/stepping stones here are turning out, and after fiddling with them for a while, I just can't seem to get them to look decent.…
Hello there. I'm creating a building in 3ds max and since the build in stairs are weird (for me at least) i decided to make them manually. Although i tried to approach it in different ways, i cant figure out how to make the 30 degree steps.
So I feel like I've been working too long on this scene and would like some critiques. I want to have the Ramen Shop to be the main focal point with alleyway to be a secondary shot but I'm worried that the scene has become too noisy with assets, I'm also worried that the lighting might be too dark in spots. Would love to…
Very long time lurker, first time poster. I am a bit apprehensive to post knowing that there are so many talented artists here, however I need to get some honest critiques so that I might improve. My first project up for slaughter is a concept from Warhammer, a dwarven weapons shop. Concept art: Obviously some things…
Today I started using my wooden planks to build the Wizard Shop. I used different lattice to deform the shop to add weight to the building. For the walls, I created a plaster wall that heavily depends on the Slope Blur to obtain a chipped feeling on the side. Next, I will add straw on all the roofs to give it some depth.…