Just wanted to be sure about the commercial use terms for Unreal Engine 4. I modeled and exporting from MayaLT, textured in Substance Painter 2. I wanted to set up my scene and textures and materials in UE4 to better display my model, and I wanted to include the scene in the sale for my buyer's ease. I was wondering if I…
What one should I use? I am an environment artist. I find that things in marmoset look much better than while in cry engine and ue4. Keep in mind that marmoset tool bag used PBR. As an environment artist should I really have to make my portfolio as I was a level designer? Is it okay to create stunning mealtime environments…
Been working on this model for a while in my sketchbook thread and finally got it to a point that its pretty much ready to go ingame and thought i would get some feedback. animation rigging ingame shot zbrush thanks for checking it out, also the engine in question is http://tesseract.gg it does realtime gi (via radiance…
Hi Everyone. Forecourse (A newly developed indie game company by Michael Allar) and I have been working with UDK's mobile engine to release a iOS game app; StuffIt. StuffIt is a third-person horde wave shooter aimed for mobile devices. You play as a kid who used to abuse stuffed animals by ripping them apart and doing…
I just accept that NVIDIA is all or nothing. If you try to reverse-engineer their installer you're bound to have random issues like this. Though I do recall a time when they used to have a vastly-simplified driver-only installer, maybe they still have that.
Our team is looking for artists to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team of 10 members: three programmers, three artists, a…
Hello guys . I'm nearly don with my character's rig in maya. there is just one thing left to do and it's to rig my character's long skirt and her apron in a game engine friendly way (namely, Unreal engine 4, unity 5 is a plus ). and I'm trying to find an animator friendly way to do it, but I'm kind of stumped. all the…
Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
I don't know if anyone else around polycount is working on an iPhone app, or is interested in working on one. I started working on a very simple iPhone app a week ago. At first it was a pretty rough start, as I had little to no experience with Objective-C. And then, when searching around for information on iPhone…
Hello everyone! I have this project which includes utilizing vertex colors to drive the shaders I have in unreal. My current solution is to use Maya to apply vertex colors and import the mesh to the engine. My problem though is I hate having to go back and forth from Maya and UE to adjust colors. I feel like this can be…