Are you exporting tangents or generating them in engine? Try both options https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/ImportOptions/index.html
You want to do this in Engine. See about editing the physics bodies. https://docs.unrealengine.com/latest/INT/Engine/Physics/PhysicsBodies/Reference/index.html
Maybe at this point if this isnt vapor ware. It would be good to first. Decide specifically what genre is needed. Then choose what engine to use. Also as mentioned, the mod bit may limit engines and audience. Versus using one of the current "free" engines to build from scratch. The engine has to be chosen early in the…
Im looking for an 3D artist who can use Maya or UE4 to render a 1 min short film, the right candidate needs to be experience in setting up camera and familiar with shader and render engine, render engine can be Vray Arnold and Unreal Engine, etc. DM here, looking forward to hearing from you!
I've been in the process of creating this engine so that I have something that I'm proud of to put within my portfolio, I've been lacking in that area for a while. There's a few things missing from the jet as I couldn't find any blueprints or reference images to match it well enough (it was one of the first few jet engines…
This is one of my most recent models which I made for "Space Engineers" game. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in…