Hello guys .
I'm nearly don with my character's rig in maya. there is just one thing left to do and it's to rig my character's long skirt and her apron in a game engine friendly way (namely, Unreal engine 4, unity 5 is a plus ). and I'm trying to find an animator friendly way to do it, but I'm kind of stumped. all the solutions I can think of would be a nightmare to animate. Maybe Nvidia APEX would be a solution ? but the two pieces of cloths seems like a problem, though I really like the idea of it being dynamic.
How would you guys approche it ?
here is a picture of her for you to see the problem
if you need more infos, I'll be happy to provide .
thanks