Finished most of the texturing on the green areas. I am 95% done on the grip design. Now, things get fun and I can work on the other decal parts and make them look "sprayed" on and used. Afterwards, I will start adding in the overall texture wear (not on the alpha yet). Hopefully, will complete these tasks by tonight. FYI,…
Saw this earlier today. Always impresses me how artists can get that much detail on such low poly models. Sadly my experience with this game has been a downer as I've been experiencing horrible frame rates on my PS3. I've contacted Ubi for now because I know it isn't normal but I had the same issue with AC2 only it wasn't…
It's been months, but I managed to finish the guitar. Definitely not a small practice project in the end. Here it is. I also rendered a little video of it and put it up on Youtube, convenient redirect link here: http://limeforce.tumblr.com/guitar. Higher res version of the image here. 95% of modeling done in Maya, textures…
Really? Because looking at this guide...either I am all messed up, or their own guide is;) http://quixel.se/usermanual/quixelsuite/doku.php?id=gettingstarted Part 1 "Set the Slant to down and use the Rounded Rectangle tool to create this shape. Afterwards, set the layer's Fill to 95%, which allows for more layering, as…
Okay so i find it strange i can not "stress" the p.c. i have out utilizing all of the aspects of the hardware, the img attached shows that noting or hardly anything is being used. What is the deal here (internally), software or driver-ly? One would think, "hey this pc's and the processes i am doing should utilize all…
Hi guys, I decided to make a progress thread for my character work since I haven't had one for quite a while and nothing beats having other artists look at my stuff and possibly point out the things I don't see anymore (I'm kind of immune to my own mistakes/screw ups + being a simple shadow on Polycount and just lurking…
Concept by Julio Nicoletti Due to the incredibly high demand for stylized artists here in Vancouver, I thought I'd get a little experience mimicking other styles. I'm hoping to balance creating this sword with creating an environment for the Brawl contest which is likely going to be announced Monday. One of my aims here is…
sry for BIG images) A lot of you guys are huge inspiration to me, I have been browsing here for 1 1/2 years now. 95% of what I know about art, I've learned here or at Conceptart.org. It is now time to stop being selfish and to start taking the time of posting stuff. Hopefully, I can give back some of the inspiration I have…
Hey Everyone, I been meaning to knock out another character in my spare time. I initially was working on an anatomy study and have been playing around with marvelous designer to block in the drapery. Hoping to see where this goes. I put together a compilation of refs and inspiration images. Any feedback would be highly…
Hello everybody! I'm working on a model of an old Soviet truck GAZ 53. I haven't done many vehicles before, thus it is a little bit tricky to do such a thing. What do I have so far: - 95% complete hi-poly model. - Low-poly wheels, bumper, and front panel (with GAZ logo) baked form hi-poly. - Transparent front headlights.…