Concept by Julio Nicoletti
Due to the incredibly high demand for stylized artists here in Vancouver, I thought I'd get a little experience mimicking other styles. I'm hoping to balance creating this sword with creating an environment for the Brawl contest which is likely going to be announced Monday. One of my aims here is to create 95% of the sword high poly in ZBrush, in order to get better at sculpting things other than damaged pillars and rocks.
So far, I've created very basic meshes used for measurements in Maya (i.e. the blade was just a rectangle), and brought it over into ZBrush, and this is what I have so far.
Replies
Ran into this old project of mine from... 2019. Jesus. Anyways I uh... decided to maybe push forward on this lol. Here is the sculpt.
Blocking in colours, did some work on the wood, vines, cloth, but a long way to go for the textures.
Wow respect to get back in an old project like that, I would never have such discipline 😅
Looking great tho, looking forward to see this bad boy textured. Will you sculpt a bit more details on the vines as well?
@Olingova Thanks :) I'm actually going to sculpt more details on the blade. Looking again at the reference, I'm missing a lot of details. I think I'm going to leave all normal detail on the vine to painter, as I want to keep the vines fairly simple.
Been having a blast with texturing. Took a while until I could make the blade just right.
A friend gave me some advice to really simplify the texturing. My old texturing was hiding my sculpt a lot. I do kinda agree. Struggling on the roughness of the vines a bit....
Gonna call this one done!
Looks so cool!
@nexussim thanks so much :)