Hello everyone, I need advice on how to improve my portfolio, I've been applying for a hard surface weapon/prop artist position in multiple studios for the past months without any concrete feedback, so I need advice on how to improve my portfolio or in applying for the position, any advice is appreciated, Thanks you.…
OPEN for NEW commissions & Prioritized to long-term projects (#steamgame, #visualnovel #hiddenobject) ABOUT We are an Animation and Game Art Design Studio. Please visit Our studio portfolio here to see more artworks that we have finished! We provide full services for animation films and games like character design,…
THE GAME AWARDS 2023: Official 4K Livestream (Monster Hunter, Blade, Baldur's Gate GOTY) https://www.youtube.com/watch?v=Zu2z5M4gmno Winners 0:00 - Best Family Game
0:21 - Innovation in Accessibility
0:43 - Best eSports Athlete
1:00 - Best eSports Coach
1:17 - Best eSports Event
1:43 - Best eSports Game
2:03 - Best eSports…
Hey there! I just finished a hand-painted project and would love your honest thoughts. If you can, let me know what skills might need a bit of work. It'll help me figure out where to focus for the next project scatchfab link for 360 view and zoom in…
Hello! I am trying to move the position of a skydome with an HDRI inside of Maya. I am aware that you can only rotate it when viewing in arnold. I was wondering if anyone knew of a work around this?
We are looking for a 3D modeler
who can design and animate a scary creature for $30 USD for an indie game. It is for a
horror map and is basically a creature that crawls along the ground towards
players to jumpscare them. It should be scary and animated in a way where it
looks like it has 4 legs crawling quickly across the…
Hello everyone I want to improve my portfolio to find a stable job in the industry, looking for new projects. I would like to hear feedback about my Portfolio and summary to see what to improve or what line to follow to make it look better and to find a good job. I welcome your comments ArtStation - Diego Meza
Hi, hope this is the right forum :smile: I'm kind of exploring everything in the 3D world. One thing I've noticed, is the difference between topology for game props and those high-res props. I really want to work with games, but also for other industries, where sub-d modelling is needed. My question is if I would aim for a…