I've run into trouble with a model I'm working on, and therefore I'm asking for assistance/paintover (as suggested here: http://polycount.com/discussion/comment/2555005#Comment_2555005 ) Model: Issues: Does not really look like a girl/woman, as far as I can tell. I've wasted several days, and I can't pinpoint the remaining…
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…
So, i'm starting at 3D modelling and i have some questions about low poly stuff. 1. I wanted to make a medieval table with separate planks, like on the image bellow: I really want these beveled edges on both top and bottom part, and i tried to get the same effect baking a high poly mesh onto the low poly mesh. But it…
I have never posted here before. I was one of those people who sat in the back and kept silent, despite always wanting to join the fun. I have a project I'm working on now. Spyro The Dragon, but in a teen form. This is the head shot with the wireframe, just in case anyone cares to see it. I'm adding in some details that…
So far 4r6 is being a pain in the butt, but zremesher is awesome...anyways I'm working on an asset and have remeshed it and projected all the details onto the retopo'd version(4 subd's), and am wanting to polypaint. I have a displacement and normal map, along with UVs at this time. When I turned on polyframe I noticed none…
Hi, welcome
to my sketchbook! Below you
can see some recent projects I call finished. In the other posts you
can find the work in progress images. Home
viewing application For my bachelor exam I developed a home viewing application for smartphones / tablets. The application was made in Unity. I still want to add some more…
Doing some modeling to get back into the flow, fixing my workflow as I go. I know that it isn't a particularly inventive model to go with but I wanted something quick. I plan to have this done this week so I can start on some of the other ideas I have been knocking around. So, here is my process so far, critiques…
I'm trying to get this space car model ready to compile, but I have a problem--I can't mirror part of the front bumper. Most of the pieces, which have been merged from .max files, mirror just fine: But I had to import the bumper from a .obj file I saved from Max, since I forgot to save the .max file somehow. And the bumper…
Stones are looking better, Are you using modular pieces & trim sheets? Would love to see wireframes and texture flats. I see a bit of weathering on roof edges and above the door, vertex color? This could be added elsewhere for better cohesion between neighboring surfaces, for example on the stone under the big dormer…
Too much detail per piece IMHO. Use mostly flat meshes, and only put the detail where it will be obvious. Can you show shaded wireframes please? The flat wall, the detailed wall, and the brick(s). What photo reference are you using for inspiration on the overall castle shapes? Don't forget to think about the addition of…