Concept Artist (Full Time) Runic Games is looking for a highly skilled, full-time Concept Artist to work on our project in development. The ideal candidate has experience in generating designs from written, verbal, and roughly drawn cocktail napkin ideas and iterating from thumbs to final pieces. A foundation of…
Hi. I'm looking into learning Substance designer coming from Quixel Suite. I have a few questions before beginning. 1. What workflow is the best? I see a lot of people using purely SD when creating their tileable textures rather than doing the "highpoly - bake - texture workflow". 2. Are substances re-usable on different…
Greetings; I know I have made such threads like these before and was concluded because I received alot of info from those threads and tried to implement them in my work flow. (I also understand that my work hasnt been shown here alot, nor I post alot of my work here.) I have been meaning to get in to 3d modeling for a long…
Good Day Ladies and Gentlemen, I just started working in Substance Designer for some time now. Right now I am doing tutorials and having fun so far. My goal right now is to create a Rough Wood texture, which I will use for game assets. (Like this one) I want to use it for some game assets within a medieval setting. This…
Hey there! :) Uhm. Where to start. I am still an self-tought amateur, english isn`t my native language, so I apologize in advance and I would really love to hear your thoughts about my staff! And I always welcome criticism and suggestions! I am here to learn after all :poly124: I am currently working on a big project, for…
Hello guys,does anyone have any tips or tutorials on how to hand paint a head texture but realistically not in cartoonish way,something similar to image below but a bit more realistic?
Hey folks, here's what I been working on; an entry for HazardousArts' Retrogasm 2018 competition. I decided to go with my childhood hero; Zero Yeah, this one. BUTTT !! And that's a BIG BUTT ! I want to make it in a more realistic style, and not so cartoonish. To show you what I mean; this is the mood board I'm working…
In a last ditch effort to find someone to do this, I have come to beseech the people of Polycount I am looking for someone to do a character render for me of an original character I designed but only from the neck down (no head necessary). I would also like it kept between 14 and possibly 18k polygons if at all possible. I…
There are some great CSGO skins out there like the Hyper-Beast, I find them the most aesthetically pleasing because of the way the intricate custom paint job informs and exaggerates the silhouette of the weaponry. 70's/80's scifi is a great theme for a weapon skin and my first response was to dig into the cult movies and…
Greetings, I'm looking for someone who can animate / model characters for a demo of a 3d game engine made with Jmonkey. The engine is designed for open world type games but is also suitable for FPS , Top Down MOBA styles and just about any other format you can think of. The demo will consist of a short 30 minute adventure…