Runic Games is looking for a highly skilled, full-time Concept Artist to work on our project in development. The ideal candidate has experience in generating designs from written, verbal, and roughly drawn cocktail napkin ideas and iterating from thumbs to final pieces. A foundation of knowledge regarding form, color, and light is essential. The ideal candidate can create model sheets and turnarounds for characters that convey personality, proper anatomy (even in highly exaggerated designs), and can be easily translated into 3D models. Environmental and Prop concepts should convey mood, display clear construction (be it organic or architectural), express a consistent style, and be easily translated into 3D models. Additional skills such as illustration, texture painting, or creating 3D mockups, etc. are highly valued. Expertise with Photoshop is a must. Knowledge of 3D packages such as 3DS Max is an added bonus, but not essential. The ideal candidate works well in a collaborative environment with a small and dedicated team passionate about making great games. Runic Games offers a fun, creative, and rewarding environment with excellent benefits and compensation. Were in the heart of Downtown Seattle with numerous living, entertainment, and social options a short distance away.
Requirements
1+ years of work as a Full-time concept artist within the games industry. Freelance and/or remote work is also acceptable.
Superior eye for light, shade, color, lines, and detail in all stages of conceptual work.
An exceptional understanding of form, shape, structure, and silhouette in regard to designing for 3D models.
Comfortable working predominantly in digital medium.
Can work quickly with openness to critique and revisions.
Self-driven, good communicator and a great team-player.
A desire to work collaboratively in an iterative and organic production process.
A passion for games.
Able to work full-time in the Seattle area.
Bonus Skills or Experiences
Have contributed to a shipped game title.
A portfolio that shows interesting, stylized, and semi-cartoonish designs.
Strong foundation in the traditional arts color theory, figure drawing, traditional 2D animation, illustration, background layout, and/or painting are all big plusses.
A basic understanding or skills with 3D modeling.
A passion for games that utilize fresh and exciting visuals rather than gritty realism.
Please send a cover letter, resume, and salary history to jobs@runicgames.com with art samples attached or a link to an online portfolio. Email submission is preferred. If you opt to attach samples, submit your 12 best examples. Please visit our website www.runicgames.com to see how to fast track things.
Replies
We have filled this position.