THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
Hello there, Not so long ago I decided to model a scene using as many modular assets as possible in order to impove my skills as an environment artist. I decided to take the Terme Tommasini as a reference, since it seems to be made of elements that can easily be repeated : The problem is, as I go further and further in the…
Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
Hi Andrew! I'll talk a little bit more about the overall direction of your environments and props. Let's start off with the edge-shader you have on your work. Usually It's fine using an outline shader however its' really tricky to get something look really good with it and you need to take a lot of things in consideration…
Yeah, I agree the best possible way for a developer to ensure smooth outsourcing is communication, and having clear and specific goals both from a technical and artistic level. This means clear concepts, blockouts, example assets to set the bar for quality and artistic style, technical documents clearly outlining specific…
Hello! Long overdue progress post on here. Hope this is interesting to look through and feedback is always welcome. Been on other forums like 3dhit, receiving some amazing advice along the way so wanted to see what great advice I could get from all of you on here. This post is showing off the progress on a Frog-themed…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…
Hey there Polycounters, it's been a while since I posted, altought I still sneak around watching some of the projects that go around, great stuff as always! I am here to show you my next project and hopefully get some feedback The ideia for this project came after I finished my Feudal Japan Challenge and it came as a way…
Hello, here
i want to show u our university project and I want to upload updates
step by step, to give u the chance to see what we are doing right
now. Also I love to read your critics so I can work on these problems
to get a better result. Short
presentation of the project: Like
I said before, this is a project of my…
Hello potential applicants! Retroviral Interactive (RVI for short,) is an Indie start-up company looking for modelers who focus on gritty, but photo-realistic art (save concept art as shown above). We use the Unreal Engine 4 platform as the game engine, and are working on a user generated content, sandbox style MMO in a…