I'm really hoping this is more of a PEBKAC issue than a bug. I have a model where I have added additional geometry to the file. As seen below in Maya (note that I have everything assigned to the same texture "m_feathers"): When I pull that texture set into my Substance project (Edit>Project Configuration) the project fbx…
edit: had an issue using my hotkeys with the update. had to go in and change the "hotkey set" top left of the hotkey editor to 'user'. I don't remember having to do this in the past but it threw me for a loop this time. Make sure to double check that if you're having hotkey issues. edit 2: just finished watching. some…
I am now unable to to run Quixel as its asking me to activate the license again for some reason. Only thing I did was update Windows 10. I can't activate it because the reactivation email I get has a button that doesn't link to anything or do anything. My licenses are offline activated but even now that I'm online I can't…
My version of CInema 4D began crashing after I did graphic driver updates. It crashes on any type of renderer I have tried to use and not even rolling back the gpu drivers fixed the issue. At first it started off with black screen instead of the viewport and had to disable OpenGL in settings to get the viewport back.…
NEW REMASTER UPDATE (8/8/24) Hello Polycount! If anyone is still reading this, I have just finished a complete remaster of this scene that I spent another 2 and a half years painstakingly creating! I wanted it to be as big of a leap as possible and the definitive version of this scene! I saw my old one and just slowly over…
Hello everyone, I was wondering if there was a good way to accomplish the following. Let's say I already have a model uv unwrapped and textured. Then let's say I did a terrible job on the un unwrapping and I want to redo the uv unwrapping. Is there a way easily (with no loss in image quality) do the unwrap and have the…
****UPDATE: The original question has been answered, but now that the lo-poly mesh is 90% complete, I thought I shouldn't start another thread just to ask for critiques when this thread is already so similar. So, if you have the time and good nature, I'd appreciate any advice regarding the topology. This is my first game…
So, our good pals over at 8Monkey Labs have seen fit to overhaul and crank up the goodness on the Marmoset Toolbag model viewer. A Mere Bag O' Tools Tons of people have been using the Marmoset toolbag over the past year or so to make fancy real-time screenshots of their models and textures - and now the feature set just…
3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…