Hayo so this is my first post here on polycount, and this is also my first project that I finished in UE4. Critique welcomed. The environment consists of a mountain valley in the Dolomites. This was more or less a exercise/challenge to get a project done from start to finish and to apply my UE4 knowledge. It was also a…
The Job: Are you interested in revolutionizing virtual communication? Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges? The need for meaningful virtual…
It's certainly outdated by now, but I would say it's still useful. The biggest takeaways are just being able to make an UDK/Unreal4 scene from scratch going from Modo -> Photoshop ->Unreal and back and forth. His vertex master shader using only 1 texture for pretty much 95% of the entire scene was also solid. Biggest…
(NOT MINE) I found this really inspiring VFX reel on Youtube. At first I was disappointing over the usual lack of good resources for advanced realtime VFX stuff, but was surprised there's actually a free 3 hour video breakdown of how it was made in UE4. It's in Chinese but still really interesting to see his methods. It…
Hi there, been a long time reader of the forums and thought it was time to post some of my work. My uni class was recently asked to model a BSG Colonial Viper MK.II. We were free to approach the model how we wanted with the only goal being: The final result should be body and cockpit (3rd person) and be less then 130k tris…
I've released a short video series on Gumroad on PBR in UE4. It's a pretty straightforward video, meant mostly for beginners, but I do go a little bit into gamma correction and clever ways to reuse textures using Lerps. Mostly basic stuff, but it may help others who are just starting out and just learning UE4. I'm offering…
The company I'm doing work for is looking for 1 or 2 UE4 generalists to help support some of the projects coming in over the next few months. We're looking for broad knowledge of UE4 because the team is small and we fill many roles. We have a team of artists so you should be focused on working in the editor implementing…
Hey guys, I'm trying to achieve a result similar of this concept art, but I'm not being able to get this lighting and atmosphere in my scene inside ue4, as well as make the scene look so big like in the concept as you can see here Do you know what could I do to maybe achieve this result with the models that I already…
Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
Guys i've been trying to learn how to make an environment and stuck on "Why does my assets details look off" when i put it in UE4. it look good when i have it in substance and Marmoset. in UE4 i the same HDRI cubemap that i use in Marmoset, at first i thought maybe because the eye adaptation but after i turn it off, it…