Hayo so this is my first post here on polycount, and this is also my first project that I finished in UE4. Critique welcomed.
The environment consists of a mountain valley in the Dolomites. This was more or less a exercise/challenge to get a project done from start to finish and to apply my UE4 knowledge. It was also a opportunity to work in Zbrush and in low-poly modeling.
All the assets, save for the default assets and the ground texture assets, are made by me. The scene is rigged with dynamic lighting.
There are a few things that I could still do with the project such as add more tree types and add streams and vertical detail on the faces but Id rather focus on the next project.
Check out the artsation post fore more pics and progress pictures
https://www.artstation.com/artwork/OyyVvv
Replies
Some reflections on the lake, some more detail in the rocks and scree slopes. Especially the foreground draw. The bare texture seems like sand.
More dramatic shadows to show off the mountains characters may be nice. Although they are in the distance, they should be the stars of the show.
Grass, trees, and colors are really nice. Great composition as well.
here is a winter time photo from around Cortina D'Ampezzo (I think). This lighting feels a little more bold and dramatic because the lower sun gets those nice big long shadows on the rocks. Also the really high and wispy clouds give a sense of great depth and scope. They always look like the remains of clouds that have been shredded by the jagged mountain peaks.
Mixing in a few dead trees may be a nice touch of color variation. Speaking of color, it is a little unclear what the high saturation green splotches are in the distance behind and above the lake.
(It is missing water and a second tree type (larch/birch))
I remember seeing a purple bushes when I went to the dolomites, a bush model I made didnt really fit so I settled for purple grass
Low poly modeling and scupting in general is not my forte, and Im just starting Unreal more or less. This is something I will work on on later projects. Ill porbs revist this one later.