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[full time] Technical Artist, UE4

The Job:

Are you interested in revolutionizing virtual communication?

Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges?

The need for meaningful virtual communication in organizations is rapidly increasing as the pitfalls of video conferencing become more apparent with time. We are focused on building a virtual communication tool (codename Project Breakout) that preserves the nuances of in-person communication, using a combination of game engine and web technologies.

You will be joining a small team of individuals (~10 and growing), where everyone brings a high level of skill, experience, and autonomy to the project. Our company pairs the stability of an eight-year-old company, with the momentum, opportunity, and funding of a startup.

As we solve the unique problems of virtual communication in our modern world, we are looking for team members who want to forever work remote, in pursuit of building a tool that will make us feel like we’ve always worked together.


As technical artist, your foremost role in New Game+ is acting as the bridge between the art and engineering teams in UE4. As such it is expected that you have a broad understanding of the technical and artistic tools that both teams are using, whether that is modeling and rigging in in Maya/Max, or working in the C++ and blueprint codebase. A typical task to this end might be writing the code that connects a procedural character animation system that the art team has made, to the voice and multiplayer API systems that the engineering team is working on.

You will also act as our team’s art performance expert and will make decisions on shaders, lighting, LOD, and other performance workflows to deliver the highest-fidelity targeting high-end GPUs.

In addition, you will also guide the art team’s delivery into UE4, and build the pipelines that allow them to deploy clothing, animations, environments, and props seamlessly into the project. If any procedural tools need to be made to this end, you will be the person responsible for making them.

Requirements:

  • Multiple years of experience working with UE4 art pipelines, including environment, animation, shader, and lighting workflows.
  • Strong knowledge of modeling and animation workflows within Maya/Max/Blender. You have a general understanding of modeling, rigging, texturing, retopology, weight painting, and related workflows.
  • Multiple years of experience in programming inside of UE4 (C++ and Blueprints).
  • Working knowledge of "Game math" (e.g., matrix operations, vectors, and quaternions).
  • Strong understanding of performance optimization in a real-time engine. Should understand the major issues in performance: real-time lights, culling, overdraw, LODs, mipmaps, shader passes, material instances, etc.
  • Ability to break down and prioritize complex tasks, and communicate with senior leadership on expected roadmaps.
About Us:
  • https://www.newgameplus.live/
  • 100% remote forever.
  • We believe in flexible work schedules. Our team is spread across four time zones, so you can choose when your day starts and ends.
  • Flexible three weeks paid-vacation policy.
  • We believe a company is a force for positive social good. We support all team members to volunteer their time and expertise, and will support them with paid volunteer days.
  • We believe in questioning adequate in the pursuit of excellence. As a group we strive to create a safe atmosphere where deliverables can be questioned and excellence can be iterated towards.
Reply to 
reid@newgameplus.live
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