The Job:
Are you interested in revolutionizing virtual communication?
Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges?
The need for meaningful virtual communication in organizations is rapidly increasing as the pitfalls of video conferencing become more apparent with time. We are focused on building a virtual communication tool (codename Project Breakout) that preserves the nuances of in-person communication, using a combination of game engine and web technologies.
You will be joining a small team of individuals (~10 and growing), where everyone brings a high level of skill, experience, and autonomy to the project. Our company pairs the stability of an eight-year-old company, with the momentum, opportunity, and funding of a startup.
As we solve the unique problems of virtual communication in our modern world, we are looking for team members who want to forever work remote, in pursuit of building a tool that will make us feel like we’ve always worked together.
As technical artist, your foremost role in New Game+ is acting as the bridge between the art and engineering teams in UE4. As such it is expected that you have a broad understanding of the technical and artistic tools that both teams are using, whether that is modeling and rigging in in Maya/Max, or working in the C++ and blueprint codebase. A typical task to this end might be writing the code that connects a procedural character animation system that the art team has made, to the voice and multiplayer API systems that the engineering team is working on.
You will also act as our team’s art performance expert and will make decisions on shaders, lighting, LOD, and other performance workflows to deliver the highest-fidelity targeting high-end GPUs.
In addition, you will also guide the art team’s delivery into UE4, and build the pipelines that allow them to deploy clothing, animations, environments, and props seamlessly into the project. If any procedural tools need to be made to this end, you will be the person responsible for making them.
Requirements: