Trying to create a bunch of foliage assets for my scene. I am familiar with speedtree and will probably use that for the majority of the work. But is there anything I should be looking out for from a technical side in terms of optimization? What's the best, most efficient way to create a bunch of foliage assets thats not…
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)
I was just wondering if anyone has any advice on how to 1 up the competition when applying for a QA position. Since I'm still a student and learning all the cool art stuff, I figure why not try to get a QA position to earn some industry experience? What say you?
Hello, Just bought zbrush two weeks ago and I have been sculpting on it daily since. I'm new to 3D modeling in general, I spent about a month prior becoming basic-level familiar with Blender. I want to be very skilled with Zbrush and modeling in general, however, I'm a complete noob, I've never sculpted before…
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?