I was just wondering if anyone has any advice on how to 1 up the competition when applying for a QA position. Since I'm still a student and learning all the cool art stuff, I figure why not try to get a QA position to earn some industry experience? What say you?
Replies
Hope that's the kind of answer you're looking for.
When I was doing interviews the people who stood out to me were the ones that knew how and why games worked. The art side of things wont help you, but being an aspiring game developer will.
Knowing how collision works, how scripting works, how AI (basically) functions, and things like that will put you way over the top.
Smaller companies will defiantly try to find the cream of the crop out of people who apply. Play the companies games...be familiar with them. Be a team player...your going to be communicating with your fellow employees a lot.
Larger companies....at least some of the ones I know pretty well, I hear that is it extremely easy to land these positions. The screening process is not as hard as smaller companies.
But for both..you really need an open schedule. Most companies I know treat this like a full time job.
funny movie about a game tester...
pretty glamorized.. just watch it and laugh
flaagan: could you elaborate more when you say technical knowledge? Do you mean the things that Pseudo mentioned about knowing how collisions, scripting, and AI work?
I would definitly like to know more about how collisions, scripting, etc. work in games. Any recommendations on sites that can give me a good rundown on those things? Much appreciated folks.
The pay is pretty crappy though.
watch Grandma's Boy
funny movie about a game tester...
pretty glamorized.. just watch it and laugh
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Oh dear god this movie caused me so much pain. Its quite posibly the most retarded look into game design ever, aside from that one "We need to tighten up the graphics" commercial.
You wont be treated well, and you will have close to zero interaction with the devs.
I'm not sure what you are going to gain by working a QA job if you are going to school for art. In fact I think it's a bad idea. If you want specific reasons, send me a pm.
You would be much better off getting an internship for art. You will learn more, it will mean more on your resume and being in Costa Mesa (you have probably a dozen companies within a 20 minute drive) you should have no problem obtaining one. Your school should have connections to get you this - have you asked them?
Worst case scenario - you don't get an art internship, then think about QA.
Leech: I'm goin to school to learn about the process of making games, not just "game art". I think a QA position would give me a better understanding of how everything works within a company and how games are made right now. An internship is required at my school (AI). However, I won't be eligible for that for another year or more, hence the QA position.
Oh and something that I wish people would have told me before I got into QA... If you are working QA to get a foot in the industry, DON'T do QA at a publisher (EA, Activision, etc).
You wont be treated well, and you will have close to zero interaction with the devs.
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I call utter BS on that, pseudo.
During my stint at EARS I spent a good portion of my time over at the dev building working with the devs directly, and my experience / knowledge played a big part in that happening.
But I definitely have to agree the general attitude / treatment of QA there was utter crap. We were often the scapegoat for problems that dev refused to fix or just flat out ignored. At my current QA job, we spend about half an hour every evening talking with the producer (and maybe 10 minutes of that is talking about the game, the rest is friendly bs'ing).
Spark
The people I work with are a fun group. We have a good time, communicate well, and the company treats us fairly. The devs cooperate well with us. I've learned a great deal.
So basically, know what your goals are, and don't be an ass.