Hi! I need to select multiple object vertices. They all share the same number of vertex, but the names are different. I guess it should be pretty straight forward short MEL script - select vtx nr 5 for all selected objects, but my MEL skills are non existing. Or maybe there's another way to do it? Thanks!
This may be related to your scene lighting. Are you using Default Lighting or Scene Lights? I was able to reproduce something similar when set to All Lights vs Default Lighting. Try switching to Default if you haven't already. My guess here is that your scene lights are close to the object, so when it is scaled your object…
I'm doing a script where I need to get transform values such as translation from an object. I've noticed the pivot can be moved around but that won't update the transforms correctly, If I have a cube say and the pivot is at the center, I duplicate the cube and move the pivot to a corner of the cube and rotate it 90 degrees…
Hey guys, im creating a gas pipe refinery theme interior. I have alot of pipes with bolts and the bases. Im trying to think how i can have the same UV to all bolts, if i create a single 6 sides cyl, and use REFERENCE to copy it a ton of times when i got back and apply a UV Unwrap to the original nut, will the unwrap be…
Hello. I'm new to the forum and kinda new to 3dsMax and CG in general. So, I have created an object that is basically a cylinder with its base extruded along a spline. Now I want to UV that object but Max doesn't seem to recognize the polygons that were created by the extrusion. The UV space contains only the polygons that…
Hi guys, I just started learning Maxscript and some of you might find my problems quite dummy. What I'm trying to achieve is to get the boxes I create (purple) snapped to the faces of an existing object (green one). I guess there is various ways of doing this. I created a script which sets up the pivot points and moves it…
If you are using AO from Mental Ray: You can set a G-Buffer ID to the excluding object in its Object Properties, and then in the Mental Ray AO settings, in the Incl/Excl Object ID slot (just below Falloff) put that same number as a negative.
I wonder if this is possible... What I'd like to do is: The moment I Left-click the mouse button down to select anything- an object, nurbscurve etc [Using dR_DoCmd("selectPress")] I'd like to perform some if statements based on that objects' attributes, as soon as the leftmouse button is released. Any ideas? Edit: I think…
Hi everyone, I m looking for good tutorials or a blueprint in the market place I could buy to place and rotate object in-game. Here s a tutorial I found that does pretty much what I need, but I would also need to option to rotate the object, if needed as I m placing it. https://www.youtube.com/watch?v=Gfd6-OJNX4I Thank you…