Hey guys, im creating a gas pipe refinery theme interior. I have alot of pipes with bolts and the bases. Im trying to think how i can have the same UV to all bolts, if i create a single 6 sides cyl, and use REFERENCE to copy it a ton of times when i got back and apply a UV Unwrap to the original nut, will the unwrap be applied to all its children aka the references copies?
Or if i have multiples of the same object, how do i unwrap them in the save uv space quickly, can i just select them all and apply a planer map and go from their or something?
One of the Objects (still WIP)
overall scene so far
Replies
It's called the transfer attribute tool, and I'm pretty sure there is an equivalent in Max, but you might have to do some searching.
That way you can start positioning stuff even before it's finished, whenever you work on one piece all the others will update.
As long as you always use "Collapse To" on the stack instead of "Collapse All" then your instances will stay nicely synchronised even when you add/collapse modifiers to any one of them.