DM-CyberHell is a level I original built in UT3 for my portfolio. Back then all I really knew as importing raw art and winging it. Since then I've had opportunities to work with Unreal 3 engine, and wanted to implement what I'd been learning by updating the level in UDK. What I've ended up with is a 2-4 player deathmatch…
Hi there fellas, I hasten to share with you my recent short video. Made it just for practice character lip sync. I know, that there are not a lot of such animation on polycount, also it is not for games. Bt hope you like it. [vv]72151720[/vv]
Hi guys, I'm trying to set up a pipeline between Max and Nuke, mainly with this one click render button that myself and (mostly) Fletch are working on here (well, it's all Flectch really, cheers mate). http://www.polycount.com/forum/showthread.php?t=72976 Another little problem which I think deserves a thread of it's own…
I just read through this thread where these techniques were recommended for texture variations/skids etc - http://www.polycount.com/forum/showthread.php?p=729964 Could someone please explain what they both mean? Also, if these are more next gen techniques, what techniques would be used in say a PSOne or DS game? Which are…
Not sure I know what I'm doing with the CSGO workshop thing, but it's been lots of fun playing with silly designs in zbrush. http://steamcommunity.com/sharedfiles/filedetails/?id=726231957
Building in Netherland - Full project: https://www.behance.net/gallery/72587305/BB-Building-at-Night - Behance: www.behance.net/DEER_Design - Email: deerdesign.vn@gmail.com Thanks for Watching! Hope you like it!
Hi fellow Polycounters, I'm currently working on a old gas pump, it doesn't serve a purpose yet. Just something to put on my portfolio. The model is finished unless someone comes up with a good idea to improve it offcourse. :) Polycount is 728. Comments and critics are always welcome.
This should be interesting... There were four major design restrictions for the new Polycount 3.0 design. If you want to criticize the new design, these points are the off-limits ones, since we had to work within them. If you want to produce a new mockup, your design must also conform to these design restrictions unless…
This article sums it up well. Argentina blow it with crazy substitutions Jose Pekerman sabotaged his own side, and that's why they lost to Germany Paul Doyle June 30, 2006 07:11 PM If ever there was a case of a manager sabotaging his own side, it occurred during the Argentina-Germany quarter-final in Berlin this afternoon.…
Level Architect Arkane Studios is looking for skilled Level Architects to join our team in developing quality games for PC and console systems. Level Architects will work closely with Level Designers to create immersive levels that blend artistic quality with gameplay design. Responsibilities Responsible for designing…