This small scene was created as a test a few months back to see what i could achieve in a couple of weeks, trying different techniques of making the same thing along the way. I wanted to build assets that were from the modern day but had an old worn and torn look about them so i could look at adding more detail than i had…
I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done…
Hi everyone I recently started a project, treasury courtyard fan art from uncharted 4. My main goal is to level up my modeling skills, learn how to create vegetation, tile textures in substance designer, unreal master material and lightning. Hope i can finish it =) I plan to add new progress on the environment every two…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Hello, I am Sol Azpiroz, a professional artist with more than 4 years
experience in the animation and entertainment
industry. I focus on concept art, visual
development, cut out & paperless traditional
animation. My notable projects include full game
artwork for a successfully funded Kickstarter
tabletop game. As well I…
Hello everyone, For those who do not know me yet I will briefly introduce myself, I am Corentin, freelance generalist 3D artist with a specialization in real time 3D. I am also what we usually call "Pipe & Executive RT" I'm dealing with agencies or companies in order to initiate real-time 3D process and to ensure that it…
Hey! I'm Jarran, like the title says I'm a 3D Generalist with 4 years experience, in XR and in games, freelance and in-house. I can tackle just about anything, PBR or handpainted. Including:* Characters * Organic and Hard-Surface Props * Environment + World Building Have loads of experience implementing into engines…
[ame=" https://www.youtube.com/watch?v=-F2FB0Axusc"]Dead Crusade- Kickstarter Video [Unreal 4] - YouTube[/ame] We recently launched the Kickstarter a few of us at polycount have been working on for a while now called Dead Crusade. If the game is something that interests you please show your support by backing the project…
Ok, I've fixed up the maps a bit more, got a lot of distortion out. I've also put the wings and teeth on a second map, which freed up space and this way only one extra texture is needed for transparencies. I tried to keep the pieces as large as I could without getting too much distortion, and most of the little pieces are…
i've been struggling to find assets for a portfolio since companies just don't want me to show anything for whatever dumb reason they have. gameloft, however, has been kind enough to let me display the vehicles i made for their game, so that's pretty cool. some details: i needed to match the style and materials of their…