Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4
Use:
I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever.
Ideally it would be a modifier that I apply on the top of a stack so that I can toggle it on and off while I work under it. I checked script spot and did a few searches and turned up nothing... so here I am.
-Justin