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3dmax xpose mesh elements modifier? (Like Zbrush 4 feature)

Millah
polycounter lvl 20
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Millah polycounter lvl 20
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4

Use:
I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever.

Ideally it would be a modifier that I apply on the top of a stack so that I can toggle it on and off while I work under it. I checked script spot and did a few searches and turned up nothing... so here I am.

-Justin
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