i've been struggling to find assets for a portfolio since companies just don't want me to show anything for whatever dumb reason they have. gameloft, however, has been kind enough to let me display the vehicles i made for their game, so that's pretty cool.
some details:
i needed to match the style and materials of their example assets, these fit pretty well i think. the triangle counts varied between 1000-2500 depending on asset and used 1024 diffuse, normal, and a single three-channel image containing grayscale spec and gloss maps.
my goal was to make sure that the materials read well from a distance due to the mobile screen size. big super obvious wear shapes and saturated tones with a good amount of contrast. the models needed to have nice big chunky shapes and edges so they could bake down well with such a low tricount and to ensure they read well from a distance.
i can't speak for the rest of the gameloft studios, but the folks from the MC4 team i worked with (charles, vincent, jerome) were all fantastic and always gave me all the details i needed to know to start working without me needing to ask. very fast and professional with feedback.
finished product looks pretty crazy for a phone game too!
great work! I work on iphone stuff all the time so just for an idea of the process you use how long would something like that tank take and would you actually create a highpoly properly?
i can't speak for the rest of the gameloft studios, but the folks from the MC4 team i worked with (charles, vincent, jerome) were all fantastic and always gave me all the details i needed to know to start working without me needing to ask. very fast and professional with feedback.
finished product looks pretty crazy for a phone game too!
Yeah, when I was working on the weapons the guys there were all super professional too. Nothing bad to say either
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Well done
finished product looks pretty crazy for a phone game too!
Yeah, when I was working on the weapons the guys there were all super professional too. Nothing bad to say either
edit: didnt you do work for darkness 2?
They don't want people to know a mere freelancer made all that awesome stuff in their game :P