You'll need all three axis if you want to drag an alpha on that is meant to affect more than one direction (as most are). That is where Orb's method will come in handy vs just wrapping standard brush strokes. Otherwise you'll have to draw down the alpah's you want first in the center of the mesh, offset the document to…
Hey everyone, I'm a freelance digital sculptor specializing in highly detailed miniatures and collectibles for 3D printing — available for freelance work or commissions. Whether you're building a tabletop game, launching a Kickstarter, or need original miniatures for resin printing — I can help bring your characters,…
Hi everyone, i am actually developing a racing game with Unity3D engine, and i wish i could get some help in the 3d modeling department. I am actively working on the car physics and sadly, i have less time to work on the 3d modeling and texturing part of the game. Getting cars for the game is not that hard, because i have…
Thank you so much, I'll check this out and incorporate these if I can. Bit scrapped for time as it's a Uni project so my deadline is approaching haha so I'll try to make adjustments, but I'll keep this in mind for future projects as well.
Introduction Hello everyone! We are a group of 14 students from Barcelona, studying
3D Design & Art for Videogames in FX Animation. We would like to share our
new and last project. It’s called “Robots, Death & Venice”. We will keep
you updated with the progress. We started the project around 15 April and we
will finish it…
This is great advice, I came here today looking for this.... The hardest part i have in starting any project is starting itself, there are so many questions before starting. Is this project going to have an impact on my portfolio ? How long will it take ? Will i be able to finish the project ? Where do I start ? What do I…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
* world projected textures with subtle grunge can help break up repetition and can help "tie" props and environment together by blending hue and value (has to be very subtle) * haven't done it myself, but I believe you could use a second UV channel for things like an edge or cavity mask, and break this up with a grunge…
Hey! Thanks again for the feedback :) I went ahead and reworked the whole cockpit blockout along with the side panels. Uni stuff has slowed things down a bit, but the F15 is still hands down my favourite passion project so far!
Please see the following web page for details on the project, and video. Untitled Document To apply, please email groundstategame@gmail.com :WHAT IS GROUND STATE? Ground State is a first person battlefield combat simulation game for the PC created by independent developers. Ground State is a team based multi player first…