Cool work. Definitely interesting but I think the flesh looks stretched a bit tight over this character + corpses. I tend to think a lot of the muscles and flesh on the corpses would be sagging or hanging more limp. The flesh on the character reads as wrinkled and has creases, but it feels like it should fold more. If you…
nice work! i'm with everyone else on the character. the only thing i would suggest is making some modular stuff, simple statics, and create a small enviro so you can display that you have a good understanding of a modular workflow. really really great though dude. maybe even a couple things with foliage in there to show…
Hello there. So I had it where I shared this anime character I made. I was able to get some great feedback but from the feedback it does make me wonder on these. Now i use these on substance painter but if these are things I do in blender please let me know. I was told how my character need what I believe i spelled it…
Hi all, I'm making a sci-fi female character, and plan to make it into a lowpoly model running it in Marmoset, its still early stages however I've a question on how I might tackle the hair. At the moment the hair is sculpted with dynamesh, and the polygon distribution/density isn't great for a game asset model. So just…
Hello everyone i am new to PC and I can not lie I have not posted on a forum in a long time but i heard great things about PC and I am looking forward to growing from such a great mass of 3d artists. This is Character i Started directly in Zbrush after roughing out the direction i wanted to go in on Photoshop. He is a mad…
Hey guys! So as part of my course I was tasked with creating a "Primatives Vehicle" using only primatives, duh! I'm looking for some feedback though, as there are so many people on my course we don't actually get feedback which is a bit annoying! If you have any questions please do ask! EDIT: If you want to view it on…
Great work on this. It's a very nice subject for texturing and you've treated it well. Building the interior after working on, and finishing the exterior shows a true passion for your project. :) It would be nice if you set it in a playable environment, complete with creaking sound effects and gentle ocean dynamics as it…
Hi iggie ! Great to see you posting about Curvy here - this might be the best move for your app ! (apps like Marmoset Toolbag, XNormal and Anvil/VoidWorld benefited a great deal from the constructive criticism posted here) I remember trying the Curvy demo about a year ago and if I am not mistaken there was one detail that…
Hi everyone, Since last year, i've been jumping on and off between Blender and Zbrush to find my own voice in 3DCG. I've grasped both software's basics and I've been diving more and more into hard surface. I'm making this topic because the search function throws nothing at me, I've been following Mario Elementza's…
Im an evironment artist and I spend 8 hours per day working on my artworks with just one hour of break. My goal is improve my artskils and working more efficiently in less time Do you think is enough? How many hours do you spend? Thank you ;)