Home Technical Talk

Help on Character Hair

polycounter lvl 11
Offline / Send Message
akiratang polycounter lvl 11
Hi all,

I'm making a sci-fi female character, and plan to make it into a lowpoly model running it in Marmoset, its still early stages however I've a question on how I might tackle the hair.

At the moment the hair is sculpted with dynamesh, and the polygon distribution/density isn't great for a game asset model. So just curious what would be the best way to recreate this type of hair, suitable for a game..

Should I just retopologise the hair? Or recreate it in a program like 3DS Max to create hair planes. Or what other way should i go about doing it?

Any tips and suggestions would be great!

UgGWtYA.jpg

Replies

Sign In or Register to comment.