Guys, Still kind of new to baking maps etc. Wondered if anyone can look at normal map and give me some tips as to what might be causing poor quality. I have separated out all elements of model so nothing so there is nothing close to each when capturing hp detail on lp meshes. The uv's have plenty of room and are not too…
I'm fairly new to Maya so this is probably a n00b problem. I need to triangulate my mesh which is composed of many different elements. I selected all of them and tried using Mesh > Triangulate. It worked on some of them and did nothing on the rest. I tried deleting their history (one of the few tricks I know) but that…
Hello! Recently I've been playing around a lot with pflow fumefx etc. and I'm learning how vital the viewport can be when deconstructing elements. My issue is, sometimes the viewport bugs out and I can only see particle ticks from specific angles and I'm wondering instead of fixing it with completely exiting out of max if…
I have not been here for a while and I need to get back into more modeling so I decided to go for a Tar-21 with a few custom elements. I was working on an ARX-160 but I lost that file so it was on to this. This is the WIP high poly. If you guys think I'm ready to start optimizing then let me know. Otherwise, tell me what…
Hello Everyone, I love photography and working on environment. I would like to work in matte-painting in films studios. So I did this matte painting. Could you help me to improve this artwork ? I have difficulties to make transition between the elements and find the right images, do you have some tips/advice ? Thank you…
Hey, I'm trying to add depth of field into a scene Where I've got scaleform rendering on a poly that covers the whole screen. The dof seems to be blurring the poly using scaleform even tho it's well within the inner focus radius. Not sure if this is because it's getting confused what order to render the elements of the…
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
Hi! Cool that you keep chipping away at this scene! Some thoughts: Lighting-wise, scene is a bit swallowed by the volumetric fog. In the concept the light comes in more from the top, sort of putting a spotlight on the center and the indirect lighting seems to be stronger. I think re-lighting the scene with those aspects in…
I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems. I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over…
Got all the UVs and baking done, phew. Threw it into substance painter and threw on a smart material I created just to get a base on everything. There's a lot of repeated elements which is why it seems to be missing some things here. Will reassemble it in unreal with blueprints for the final thing (like…