I wonder if somebody could help me, please. I’ve recently bought Cinema 4D (after years of using Maya) but I now need to get all of my models into C4D and am having some problems.
I tried exporting them as .fbx but when I add a texture the models end up with completely messed up geometry, there’s triangles jutting all over the place that cast odd shadows on the models. I also tried .obj but then the entire scene is just one object. I also tried .abc for animated scenes but some of the models appear to have a speckled appearance to them that wasn’t there before. If I view the model in the viewport it all appears to be okay.
Also if I apply a texture to one part of an imported model it applies it to the entire model because it sees it as one object, how can I get it to see each element of a model separately?
Also, none of the imported models will render in Red Shift.
Please can somebody help with this as I’ve got hundreds (if not thousands) of Maya models that I need to get into C4D.
Thank you
Replies
Use FBX, its just better than OBJ
Also you obviously need to set up new shaders, don't expect to just render them with the import shader. You need to take the textures and make a redshift shader.