Hello! Recently I've been playing around a lot with pflow fumefx etc. and I'm learning how vital the viewport can be when deconstructing elements.
My issue is, sometimes the viewport bugs out and I can only see particle ticks from specific angles and I'm wondering instead of fixing it with completely exiting out of max if there was a more simple solution?
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What rendering engine are you using?
I just did what you said to do and messed with the viewport shaders (on and off) and that seems to somehow be a fix.. Kind of weird, thanks however . Forever a small un-occasional nuisance though! :P