I'm starting to model plantlife in some environments I've created and instead of placing sheets through eachother for creating the canopy of the trees I think I want to model sheets that always turn to face the camera (as to never reveal themselves as flat sheets). I know it's possible but the problem is I'm not sure how…
The topology you've got here is fine for sculpting but not for animation. Forget about Zremesher and retopo it by hand with the tool of your liking. If you don't know what retopology is just search for "face retopology" on Youtube. Here are some good examples of face topology : http://wiki.polycount.com/wiki/FaceTopology
Hello! I am using 3DStudio Max and noticed that some of the faces on my model appear lighter when I apply a .TGA and render. If anyone could give me some insight into fixing this issue, please let me know! Thank You very much!
Hey there. Nice to see you are trying to improve your female faces. it looks like the shape of your scull is not really accurate. There is a scull and a female skeleton that ships with the latest zbrush. When you open lightbox its under tools. Grab that and try to match yours to it as this will fix a lot of the problems…
Was going to try and make an environment scene and this will probably be the first prop for it. Going to be embedded in rock like it was carved out. Game model is about 1200 faces. Here is the high-poly...
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
I have some chain links with an opacity map, i'd like the chain links to always face the camera. i think this is fairly common, just have no idea how to do this in udk. i have seen people use particles before? looking for any help, super appreciated. cheers!
Hi, I wanted to ask if this is possible where u can select some faces using a black and white map like the Vol. Select modifier in 3dsmax. Is there anything like this in Blender?
I'm having a hard time sculpting a face. I hope the smaller body is looking realistic, I think it turned out quite well. I put it there to display that this character is being stretched and is much taller than a real human. The head however, is not looking right. i've tried and deleted it like 5 times. Always looks…
Hey ! Anyone know why this happens ? Mesh looks like its normals are flipped (the rubber "tire" part). I checked my normals and they are facing the right way in Max, this happens during the baking process. thanks :)