So, I saw this Deviantart thing: and couldn't resist doing it. She's called Mira Nova from Buzz Lightyear's Warp Command armor (A spin-off from Toy Story, obviously). I did a quick google search for "scifi female warrior" and came up with this: http://zeronis.deviantart.com/art/Red-Tech-Sci-Fi-201148380 This is my base…
Hello, I am searching for a 3D modeller and possibly an animator to create a fairly low poly 3D model and if necessary some items such as armor and so. We are creating a very unique 2D game for the iDevices and I am the lead programmer. The pay can be flexible i.e = full pay (agreed amount) or basic pay + royalty or % of…
Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly assets into the Substance Painter to generate textures and rendered with Iray. Made for my character in one of my university units.
so a few things i have a problem with. -You have a lot of fine detail but no medium details. I do the same thing. What i would do here is stop focusing on those really small scratches, but start focusing on some medium to large level details to break apart the silhouette in ameaningful way. (maybe a way that tells a…
Its been a while since I have been on polycount, figured I would come back with a bang. Its probably to late for critiques seeing how I just sent it in, but I figured I would show it off... and yes her face isn't perfect but I hear it doesn't have to be. I went a little different then everyone else. rather then making flat…
Not sure if you're gonna retope the armor pieces but I think you should make clean meshes beacause the blobiness/wavinmess of some parts of the armor detracts from the overall character. I also think that the leg armor plates and the armor covering his abdomen on the original concept are way cooler. The overall proportions…
I've started putting armor on that mesh that I made earlier. The design of the armor is inspired by Guts' Berserker armor from Berserk. Just the arms right now. The base mesh is 2078 polygons, the armor is 1484, and the total is 3786. critiques or comments?
I think at the point I am at, I'm starting to really get a feel for creating decent characters. However, I always find myself struggling during the design process to really punch out unique, interesting concepts. I'm not a horrible artist per se, but I always find myself frustrated because I can never translate the ideas…
I decided to try to learn more about making and designing armor. I started with a small study of shoulder plates. I am trying to figure out what makes armor stand out. The first thing that comes to mind would be silhouette but I've com across many nice looking armor pieces that don't break the humanoid silhouette very…
HAH i will. you're invited. the sex is awesome, by the way. hmm i quite like what you're getting at. really, really crazy choice is a great concept. i loved the choices in mass effect... i think they did a fantastic job with that game. actually, mass effect was incredible in general.. it had a ncie ballance of freedom, as…