Hello,kindly I would like you for a help/advice.In the most of the examples in the net i can find only clear windows of cars(the car body's texture is dirty but the glass is just simply clean..using ray trace or..)Please if someone knows the steps.. first to create in photoshop and then to put reflection so it will look…
Hello, I am doing African male. He is more like younger guy in his 20's. So I didn't want any rough pores on his face. What do you think ....can i move on texturing his face ? I tend to focus on the primary and secondary forms since they are the most important. Thought about adding some veins on the side of his head...
been trying this all damn day... got the new actorX tool for xsi, and I've been trying to set up a model for multiple materials. Everything I've tried ends up with the different material options listed, but there's also a top material that covers the entire model (as if the UV's hadn't been associated with different…
Hi fellow modelers! Today I come around with a question in regards to what you all do with making an atlas to pack your textures into? For whomever it is that actually utilizing these beasts of a bitmap in their work. I had been doing some research on Megatextures with id tech 4 for my work on The Dark Mod, but all the…
Is there any new and cool preferably semi-automatic way to do so ? with normal maps self correcting for rotating factor, combining separate things in one single texture atlas?
Don't think I can add anything more than it's in the title. Except texturing software may be Photoshop or Mari. By "hard surface" I mean objects like weapons.
hey guys I decided to make this vending machine based on a picture i got from CG Textures. could i please have some critiques. I havent done the spec map yet How does it look guys?
A google search doesn't turn up anything for me. So, I've come to my friends at polycount. Is there any way to create flipbook textures -- *For free? *quickly *That don't look like a jarlbed mash of pixels on a screen? Thanks in advance, polycount!
I am making this squirrel and wanted to use the Fur modifier and do a render to texture bake but I am not sure if that is possible...any ideas? I just see these amazing results from the fur modifier and wanted to bake it onto a map.
I am curious about how other folks handle modular corners on buildings/structures. I want to wrap a seamless texture around 2 pieces that make up a corner. http://imageshack.us/photo/my-images/543/modularconundrum.jpg/