Hello,kindly I would like you for a help/advice.In the most of the examples in the net i can find only clear windows of cars(the car body's texture is dirty but the glass is just simply clean..using ray trace or..)Please if someone knows the steps..
first to create in photoshop and then to put reflection so it will look real.Any help/tutorial/advice
Any help is appreciated.
Thank you.
Replies
Add a reflection map.
It's for max rendering.. The situation that confuse me is.. lets say I'm making my textures in photoshop with alpha so we can see through window of the car with some dirts but I'don't know how to apply to make it look little more solid and with reflections(realiastic)
Please waiting for your respond.
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-B7CB7446-693D-4363-B02B-135BFE1F4700.htm