@konstruct: thanks for the boost man, i love it when people get a kick outta my stuff. looking through your website i really liked your weapon work and vehicle stuff. nice and angular. keep up the good work man. so there's a bit of a story behind this guy. ren a good friend and co-worker of mine thought up this guy like…
the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…
[ QUOTE ] 3: How can they fly to the edge of the universe and see who is there it's not like a house you can look out window ! If you did try to fly to the edge and it was expanding you would never reach the edge because it's expanding at the speed of light ! If it was contracting once you got to the edge you would be…
Thegodzero: Thanks for your honest critique, I really do appreciate it. Correcting the murkiness in alot of my work is something I have been working at and continue to work towards. I have been working to correct this by drawing more in freehand to hopefully improve my line quality and placement. I would definitely agree…
Hey friends, After a long voyage, the space ship urgently needs a deep cleaning ... I'm the lead developer behind Bforartists. Bforartists is a fork of the popluar open source 3D software Blender. With the goal to improve the UI and handling. It can be found here: https://www.bforartists.de The picture was one of those…
I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
The Chaos series of mods have a long history of successful releases, dating all the way back to Quake 2; http://chaoticdreams.org/about-us/ To this day, Chaos still enjoys fairly wide and positive name recognition among players; http://www.forums.chaoticdreams.org/viewtopic.php?p=69317#p69317 We've even been mentioned a…
Good day, My favorite part about the beast character is that it is often labeled as a horrific monster, but is in fact anything but a beast. It is not a monster, but a gentle creature who is hunted for what mankind perceives it to be. It is locked away and feared for what it looks like, or for what it may have done in the…
Hey guys! I haven't posted anything in a super long-ass time, mainly because I've been trying to get to a point in this project where I feel confident enough to show you what gameplay is going to look like. I started the Cyberstrike project (Now titled "Zero-Day") back in May as a means to learn how to program with UDK and…
Large renders: http://www.planetquake.com/polycount/cottages/souldesigns/lilith_01.jpg http://www.planetquake.com/polycount/cottages/souldesigns/lilith_02.jpg 699 tris. 256x256 for the body. 128x64 for the wings. More or less modeled after the Succubus in Castlevania: Symphony of the Night... just not as slutty. The…