seems to always be a trade off with these viewers. the card in my notebook won't support high quality display in maya. the card in my desktop will. but not with maya 8 apparently. and maya 7 doesn't handle mirrored normal maps well. xNormal works fine but is ugly as all hell and has a horrible nav scheme. as does der_tons…
Glad you guys like! This project is seriously fun to work on. I got the u.v's all laid out today so Im gonna start textureing. Im gonna try for a sort of hyper-real style with mixes of cartoony and elements of realism thrown in. They are also mapped so they can be normal mapped (no mirroring or sharing u.v's for those who…
how long is the internship? whats the cost of living where the internship is? do you have savings that you can lean on while making 7/hr? how does your SO (assuming you have one) think about this? But, an interview doesn't mean you have to take the internship. Wouldn't hurt to go to the interview if they're paying for the…
The only thing I really consider for characters when I modeling is where I need the seams to go and then match the silhouette. I try to leave as much polys for the head as I can. I would use about 1000 tris for the body and the rest for the weapons and gear. That contest look sweet. It's best if you experiment but try six…
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
Not much time on my hands these days, just really occupied with work. Been printing lots of minis and learning how to paint them. Ive been thinking about reworking a very old Model I did for my graduation project about 7 years ago to see how far Ive come and what I learned in these years. This is the model in question.…
Hi, I'd like to have honest critique on what to improve on this environment I've been working on since October. My goal was to learn the basic techniques used to create game environments using Blender, Substance Painter and UE4. These screen captures are taken with preview baked lighting. Everything but the godrays, fog…
I need something like this: https://public.3.basecamp.com/p/8g988uvoRLkaWEohztiahgD2 You can ask the illustrator to create the girl at any pose you believe is great to animate. The game will have 7 girls, but first we will make a single paid experiment with your animation. To create the animation, use software…
I'm nearing the end of the semester and one of the assignments is this well endowed girl. The Concept: Heres where I'm at with the model: I'm in modo and I have begun the texturing phase.. now I'm not a very confident texturer and the concept keeps the textures very brand spanking new but I'd like to add some everyday use…
I have a mesh that has 7 texture channels using a multi-subobject material. Each of my slots is named and uses a placeholder texture, but once they get into UDK (in ASE format), they only have 2 material slots/channels. Im using Max 2011. Does anybody know why this is happening? Thanks Edit: Never mind, I've sussed it out.…