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[UE4/WIP] Temple Hall Environment - Looking for critique!

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VesaN triangle
Hi, I'd like to have honest critique on what to improve on this environment I've been working on since October.

My goal was to learn the basic techniques used to create game environments using Blender, Substance Painter and UE4. These screen captures are taken with preview baked lighting. Everything but the godrays, fog sheets and dirt decals are made from scratch here. Thank you in advance! :) 

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13) Lightmap density
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