Hi Dudez! Have some troubles with my Polygon that i made with Mayas Create Polygon Tool. I Cant use the Insert Edge Loop Tool to add Details to the weapon. I Want to add some edges on the main side of the weapon to smooth that weapon. Without Edges smoothing destroys the weapon. What im doin wrong?
Hi, does anyone else have great difficulty when adding edge loops to tighten up geometry then when they smooth preview find they're constantly getting creases? I'm modeling a minigun and I've got a few extrusions for detail along a couple of cylinders but when I try to add edge loops I'm getting these annoying creases all…
Hello, I am modeling a rock formation that I want to seamlessly flow with the base of some castle walls. Here is an example from my test, I modeled the terrain part in Zbrush as a separate piece from the walls. I used Zbrush's Live Boolean feature to cut it so that the sculpt would not go through the walls of the castle. I…
Smooth Edges is a maxscript that allows you to create smooth edits a bit like patch modeling but within edit poly Smooth Edges is the latest script in a string of jaw droppingly helpful tools for max written by Marius "I'm a scripting genius" Silaghi the same person that brought us Quad Chamfer, Subdivision Revision, Quad…
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Select the edges to straighten - Graphite tools - Loop Tools - Curvature - Straight. Does anyone know a way to constrain this to Edge or Face? (Edit Geometry - Constraints - Edge/Face doesn't work)