Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Thought this might get a bit too big for the low poly thread :/ Just a simple placeholder scene for my website. It's still a wip and I'll be adding more objects to the scene later on and maybe update the composition also. I made a simple flash test and set it as a placeholder for my website (untill I actually get my…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
So late last week I started posting officially as a Polycount Editor as part of the change Adam and I agreed that a name change would be in order. I wasn't going to post a thread or make a big deal out of it but I got a few messages about it and thought that there should be at least an explanation. If nothing more than to…
Yes, it looks like a pig! I'm pretty sure you and I have used the same reference photos, since this looks very much like a pig I made for no reason a while back. I would suggest maybe adding a few polys to the face, just to get the eyes and mouth suggested in there, pigs usually have a big silly lower lip sticking out…
just as a point of interest, what's stopping you/the animator from doing the following (if the rig is in a T-pose and the mesh is in a more relaxed position). * create a keyframe which saves the rig at the "correct" position for exporting into the engine. * turn on angle snap toggle. * rotate the bones until they're in the…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
Its a good start tbh, A concept in the beginning is probably recommended if you havent sculpted alot, but some things that might be wrong are the proportions, of course depending on the style you're going for the proportions will be different, but im guessing your going for a realistic style then I would say the legs…
Heya All, This is a paid gig. Need a Zbrush creature character artist with a fair amount of anatomy knowledge but able to push proportions. You will be provided some concepts and be able to work off of those. What I need for you to provide are some base concept sculpts with some of the anatomy sketched in. So just the…