just needed to formally announce that the test animation clip i post with all of the HIroshi updates was purely to showcase the ANIMATION..the style..the whispy sort of snappy style... someone here thought i was actually using the "characters" in that clip as assest for my cartoon... LAME....since that is highly ILLEGAL...…
Finally got around to revamping my personal site. http://www.willhawthorne.com It's still very bare-bones. Only have two entries at the moment, and neither of them is really up to snuff. It's more a pimp of the actual site structure for now. The graphical layout is nothing to write home about. The real upgrade is the…
As the topic states I really don't get a complete understanding why the last several versions of this software have a default UV tile set to "3" when it should really be at "1". Please can someone at Allegorithmic address this in the future updates? I really don't need to bother with tiling anything I plug into Substance…
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity
Backburner is not a 100% anti pyro weapon actually. It raises your health by 50 and does no critical hit from the front or side so a pyro who keeps you from getting behind them has a decent chance of killing you despite the extra 50 damage they have to deal. Plus they can air blast you away and shotgun if they're good. So…
So I hadn't updated to the latest version until recently and either something changed or I've completely forgotten how to generate a height map. I'm pretty new to the tool so it could go either way at this point, I'm hoping this is just user error but I cannot for the life of me figure it out. I was taught to create a fill…
Hello Everyone I am currently working on a flintlock and I was working on it in an exploded mesh to keep all the bits apart from each other and so that I can see the pieces better just by themselves. When I update the mesh to a complete (closed) mesh, the textures look fine BEFORE the program works it's computing magic.…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
Thanks for the formatting help. I'll go back over the crate. I'll set up a shader in UDK for the rotation/location-based color with a mask. I did have a mask for changing the color, I just didn't have enough to fine tweak it and get it set up with the material. I plan on removing the text on the thumbnails for the actual…
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.