Whenever I try to get a new DDO Project going, I add a mesh and colour ID and press done, to be greeted with error 8800 saying my red channel of merged layer of "picture.png" is not currently available. It then says Line: 19867 -> executeAction( id54, desc11, DialogModes.NO ); I have used DDO loads of times without this…
Hey all! So I started max this morning just like any other day, and the first thing that happened is I got a pop-up window with some weird errors for Mentalray... I thought maybe max just missed something when it booted up so I decided to close the window and Max and then restart. This seemed to solve the mental ray…
Hi guys! I've been working on personal environments in UDK to try and develop my level building skills. Currently, I'm working on an outdoor scene using Landscape and foliage. I'm getting pretty wicked display errors on my foliage after running lightmass: In addition to the crazy colors, the cast shadows on the trees are…
Hi everyone Substance Painter keeps crashing whenever i move my texture that I imported into the base color section of the fill. I get the red error message outlined below : [Data preset] Invalid preset resource ://your_assets/Building_3. Can anyone help? Additionally the autosave seems to be greyed out for some reason.…
Hello, I am working on a personal project and I have the next problem. I baked the normal map on marmoset with the configuration below: So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration: I apply a material with a blask mask and select the tool Polygon…
I know this is more of a rendering topic rather than game art but i had this problem today in max 2010 and thought maybe others could use the same fix. basically MentalRay can sometimes give a 'out of memory' error when you are trying to render a heavy model or scene. Versions of max prior to 2010 had a UI option in the…
I use Quixel everyday for work and school, so thank you for giving me the ability to speed up my process. I've been using the suite since the beta was released and I know my way around and I know most, if not all, of the work around's for bugs and issues that exist to date. However, I've come across something new. I can no…
The high poly is so incredibly sharp. You need to loosen up those control loops or you are just baking aliasing into many of the edges. The low poly topology has extremely thin triangles on the rails stretching all the way across the model, possibly overlapping or having zero pixels. I suggect you add some loops to the low…
So i looked around and couldn't find any answer to this. Following the "how to make terrains for games" thread, I created a terrain, went through world machine and now am trying to paint on it in Mudbox. I took my original Plane, subdivided it to the proper level (also tried it without subd'ing the plane) and then ran the…
For a university project we want to use the Metahuman facial rig on our own characters. So far I have managed to detach the head joint from the Metahuman neck in Maya and attached it to a root joint at the centre of the world. I have also managed to import some mocap animation from LiveLink and applied that to the…