You Polypeeps, I bring to you today another little project, this one with a focus on stylized cars and environments. A few weeks ago, I found this concept by Servin Seidaliev and thought it would be cool to try to translate the style to another vehicle, In this case a 1977 Mercedes 240D. Not the most glamorous of cars I…
oxy: why even argue with Daz, he's one of the most experienced professionals on this board... do you just think that experience is unimportant or something? The only thing 'that depends' in relation to game companies in terms of specialization, is how long a company can survice now without doing it and thus avoid going…
Hey man, I can see your work improved a lot! I can't see any newer image of the back so I'll give you a critique under the assumption that it still looks like it used to in your earlier post. When you deal with the back, it is very important to establish the scapulas. More specificly, you should be able to spot the spine,…
Happy Thanksgiving :grinning: Here's Inugami, Yokai No60 in the collection and last minor Yokai. I will now take a little break to attend to some commissions and other personal projects. Will be back on those Yokai probably beginning of January.…
well as korean who actually served madatory militaly sevice for 3 years for south korea, I can say this much... they won't be a war. never. this threat from NK happens all the time. It is likes rituals. they don't have any capability to start a war. Funny and scary thing is that media especally american conservity media…
@Brian thanks man! yeah i was struggling with interpretting the back a little, the trapezius form looks quite smooth on there and i didnt want to overdefine or add in too much shap but ill probably try adjusting the proportions and shape. also i cna see the problem from the shoulders, i really need to seperate and buff out…
Harebrained Schemes is looking for an experienced, versatile Art Director to work on an unannounced horror project. You’ll collaborate with the Game Director and HBS team to establish and then advocate for the high-level art direction of the game. You’ve done a fantastic job as Art Director when the game’s art comes in…
Lead Game Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Our growing New Orleans studio is looking for a motivated and skilled Technical Director to lead a team of wonderfully talented and hard-working programmers. Our Technical Director will manage, train and lead our team of top video game industry talent to create new next generation mobile video games as well as maintain…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…