Cool stuff- Here are some things that stand out to me: Model -like mentioned before, your chest topology is all over the place. Like in the image above, I would run loops around the deltoids and under the pecs, with vertical loops capping the shoulder and running down the arm. -You could easily cut down your tris by making…
I'm not sure I would trust that feedback. It seems like the school might be telling you that in a "Carrianne Howard" sort of way. I guess if you think you're ready go ahead and start applying? I think you have a lot of ground to cover before you're ready. Here is why I think that... The Maid: The hands are very small, and…
So i want to say i really love the piece so far, I think it has a lot of great potential. Despite that though there are a few issues I think you should work on. Most of what I see as an issue comes from your brick wall texture. The first thing I want to comment on is the grout you have behind the bricks. Because the grout…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
I haven't read the rest of the thread so some of this may have come up already. I also apologize if this seems brutal, I really am trying to help. Most of this is stuff I wish I heard when I was in your position. Location maters, a lot. Being close to an active development hub will greatly improve your chances of getting…
At work we've run into this all the time... It's not necessarily the total number of textures in the material, that's why the material editor will not error... I think it only looks at the first layer with the highest "preview weight". Note that the texture sampler limit in the mat editor will change from 15 to 12, once…
There's a bit more Angelina Joline in that model than I think is warranted, but that's mostly personal taste. That and the freakishly blue eyes. Now...where did I put that pic... To me, the appeal of Lara as a character was always those magnificent - the, uh, larger-than-life characterization. Toby Gard designed her as…
Thanks for all the kind words and great crits. I officially started working on the freelance job today, so I got the job... Woo hoo! I'm thinking now that I should have definitely paid closer attention to the way stuff connects together (especially on the back side) instead of making things pretty much just intersect with…
You can apply here : https://smrtr.io/8-ZGw Gameloft Montreal is seeking a 3D Generalist Artist to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…
It's time this hat gets its own thread, cause people are cool and helping me out with it, so I don't want to hog up half a page on the main P&P thread anymore. This is the current status of the hat: The original Model, untextured: This was too small and way too many tri's. I made it using the Head Reference art from the…