Welcome Everyone, Through collaboration with leading industry professionals, the Rydan Workshop provides quality online training for careers in digital arts for the entertainment industry. Course Overview: This course is a general overview of how to develop skills in order to produce concept art at a professional level.…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
[Update] Final of the First video [ame] http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame] Second Video: [ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame] Third Video: [ame] http://www.youtube.com/watch?v=g8PRJueadsE[/ame] Hello all, I've been solo working on creating a 2 minute video for a client and figured I'd share…
Project Name Five Rings Online Description Five Rings Online is a virtual reality online role playing game. Think SAO. The project was shaped from the ground up to support the Oculus Rift and Razor hydra. These peripherals though fully integrated, are optional. The combat is real-time, fast-paced and physics based.…
Hello Polycount! I haven't really done any serious 3d work since around 2007-2008, and when I finished school I didn't have a great portfolio so I wound up spending a lot of time treading water in tech support jobs that didn't especially interest me. I've been doing a lot of commissioned 2d illustration in the last few…
New roles deserve a new thread; Character Artist As Splash Damage's Character Artist, you will work closely with the Character Art Lead and be responsible for creating, establishing and maintaining high quality characters for our games. This role will require the artist to be confident painting textures and also sculpting…
I'm trying to take a cue from Swizzle and make a more documented thread here that will hopefully allow me to better explain what there is of my process, or actually think about it in the first place, and look at things with a more critical eye. If anybody else can find something useful here than that would be the best…
We're looking for an experienced Environment Artist to help create environments for an upcoming first person shooter game. The game is being developed in Unity and we are now looking for someone to upgrade the art, and detail the world with props. We are targeting a realistic style with modern hardware, similar to a game…
Hey guys thanks so much again for all the nice comments! Jackablade, Striker, Saman: Okay okay! You guys convinced me, after talking a bit with the awesome Andy Hickenbottom I'm going to take a shot at a 3d eye. It's definitely not going to be the traditional spherical 'eyeball in a socket' approach though - but more of a…
my thoughts on game engines from my own experience trying to mod them: Doom3: runs poorly without a highend graphics card if you want it to look half decent. lagged up on my computer when more than 2 enemies were present even on lower settings. code: easy to code for, stuff like weapons have all the code you need in one…