Heya all! first post woo! But anways working on a scene right now based off this concept art from Jack Eaves: I broke this down in two phases. First up was the enviroment: A few good modular chunks here as well as some fun more unique store fronts. Next up is props! To be honest i didnt see there was such a little range of…
Hi THERE and i WELCOME you here, It has been along time since i uploaded my work here, i am really busy but i got some time to finish this one . I was quite fascinated by the game ALIEN ISOLATION so i decided to make it in Unreal engine 4.Hope you guys like it .I made modular assets with 2k maps with master materials ,…
Almost final update on the enviro. Could spend many more hours on this one, but just going to work on the vine walls tomorrow to make it more natural and less blocky and call it done. It was a nice modular and trim sheet exercise and I ended up working on a whole enviro hahah But I learned a lot and was a lot of fun.…
I had the pleasure of creating some interior spaces for the latest map in Overwatch, Paris. These spaces were all super fun to make as there were a wide variety of techniques used to create them, a mix of modular and very unique set pieces. I brought these spaces from initial blockout to final mesh and materials. More…
Over the last several weeks Ive been assembling a scene in Unreal for the Modular Environment course on CGMA with Clinton Crumpler. Its a 10 week course, which Im aiming to complete the environment in, and then release on the Unreal Marketplace. My goal with the scene was to create a small environment that I can focus on…
(This is in regards to creating proper lightmaps for modular assets that fit on Unreals grid units.) Edited topic / question to help focus on the main questions, thanks to all for the answers already! Hey all, So these are some basic questions to ask, but I can't seem to find any proper answers, so I'm hoping you all can…
I was trying to bake a normal map for some simple modular counter top pieces that I could put together in UDK. For whatever reason I get terrible faceting in the normals where it should be smooth and I don't understand why. Its a ridiculously simple object so I can't imagine whats causing it. I tried triangulating my hp…
Hey all I've been working on this lord of the rings scene for a little while now and wanted to share my progress and hopefully get some feedback. I'm also thinking of doing a day/night cycle of the scene after I nail the way the day looks. Here's my reference: Some modular parts to create the peasant houses: And a shot of…
Hey lovers! I'm working on this piece right now. I kinda took a break for a few months but got inspired again and want to go hard and make super rad stuff. This scene is modeled in Softimage and will be put into UDK later. It's not very modular but I was never really going for that with this scene, maybe my next one :)…
Valkyrie Entertainment is seeking experienced Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as…