Sorry for all the threads about texturing lately but my google searches couldn't give me the answers I was looking for. I appreciate the help as always :p 1) General Spec Map. Is there a guide or reference for how specular a material should be? I know the metals are more white in your spec map, and cloth tends to be more…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Hi All, I m new to this board and am looking into a career in the games industry. I just wanted some advice from any of you seasons pro's out there Im looking at doing the Maya comprehensive for Games course at Escape studios: http://www.escapestudios.co.uk/course_outlines.php which looks pretty good. Ive heard some people…
I`m new to Substance Designer and Painter and stumbled upon a few thing I just cannot figure out how to solve efficiently. Probably you guys can help me easily. 1. I created a simple base material substance and want to feed a combination of other layers as base color. This layers contain fill, decals (stamps) and some…
Well, since i played darksiders 2 (didn't yet finish it, but i think i came quite far enough to make this comment), i though i'd give my comments on this game. I was not very familiar at all with Darksiders franchise, but all the hype and especially competition here at Polycount made me interested in it. And i must admit i…
'Laughter in the face of Death' (In the furthest and darkest of
forests, they say is where you will can truly find magic, creatures from your
wildest dream, demons, angels and what are known to us as, the lost ones...) “Do
you hear that, in the distance?” -“This
laughter, the child is back…” “She
won’t get away this time”…
Hi, so as I said I am literally just getting into 3d modeling, after years of trying and failing. I have done sketchup work, but I can't really get the detail I want out of that program, so I took it upon myself to learn max. I suck. I suck really bad. But anyway, I'm trying to model the simplest thing I could think of…
I should have been more specific on which aspect is fugly, seeing as you are in fact the character artist and would easily take offense. The designs are fine. They are ugly most likely because of the limitations of the Xbox, which is also another backlash of the hype surrounding many of the first screenshots of the main…