I`m new to Substance Designer and Painter and stumbled upon a few thing I just cannot figure out how to solve efficiently.
Probably you guys can help me easily.
1. I created a simple base material substance and want to feed a combination of other layers as base color.
This layers contain fill, decals (stamps) and some shadings. At the top most I added an anchor and feed it into the substance.
This works except that I want to use tri-planar projection in the substance and UV projection for the base I feed into it. The result now is that the fed base color is changing the projection to tri-planar and ends up all over the place. Can I somehow prevent this or is a better way to blend this layers?
I tried to use the substance as a filter, but eventually this has the same effect, using the anchor is a more elegant solution to my understanding.
2. Is there a function to create a mask from the alpha channel of that layer... or another?
3. Was a bit surprised to see that my carefully setup "visible if" conditions for exposed parameters don't work in painter, is there a plan to implement that?
Replies
You lost me there. When is the Tri-Planar projection done ? If you do the projection before feeding it to the filter/substance, then you won't be able to tile it. No magic here, we feed flatened texture to the layers that ask them, we can't do otherwise.
No yet, we have plans to add that to Anchors later. Right now you could workaround that by creating a filter that extract the alpha and then use an anchor to access it in other places.
It's planned, but we don't have an ETA as for now.
1. The substance is set to tri planar projection. The layers fed into it are UV projected.
My solution now is to use a grey color for the substance and just blend it on the color layers with overlay, works fine too.