Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
A real time game ready model of Lieutenant Ro Laren from Star Trek the Next Generation with the likeness of Michelle Forbes. I worked on the full character plus Phaser Rifle, Communicator Badge and Pips. Background is an in engine composite in Unreal 4 (made by Aryh with additional work and integration by fan art team)…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
Hello everyone, I've been working in the film and games industries for about 3.5 years as a coordinator for the art department of the studios I've been at. I've had the privelege of working with artists my entire career; from juniors to leads but I'm also quite the closet artist myself. Regardless of experience, I pick the…
Hey to all, I was wondering if anyone had tips on how I could convert some 'generic' texture rocks into a more of a 'black' rock approach. The reason I'm asking this because I have some rocks textured, which have all those fancy effects you kids ask out rocks nowadays, such as Edges which are worn and highlighted, the…
Hello! I have several texture sets in my HD and I would like Unreal Engine to import them all and automatically create a material instance for each of them. This material instance should be based on a master material I have already created. My textures already follow a specific naming convention, with prefixes and…
Hi all - I'm making a small scene that I plan to import into Marmoset. It consists of a few objects - trash can, garbage bag, boxes and cans. Should I be trying to fit all these assets on one texture map? Whats the rule with this? Obviously the larger objects should have more real estate/resolution on the texture map, but…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
Looking for someone to create a fighter, basically a next generation of the Macross Valkyrie. Here's a photo for reference. This is for a personal project of mine. I have a base 3D model for shape already that I made in blender. Reference art: 3D model: Send message here with any portfolio pics and interest. Thanks.
We need to hire one more general artist. The ideal person can do a little of everything... - High-poly - Props - Characters - Low poly, unwrap, baking - Texturing 3ds max & photoshop knowledge preferred. Modo & id studio is a big plus. The ability to concept is also a plus but not necessarily required. Please PM me your…