I was looking at some real time shaders for water and was wondering if there was efficient shader that i could use in max. They had some really cool stuff even in beyond good and evil. Also beaches. A lot of shaders don't treat the water/land interface properly. Even Xenogears had waves and beaches, however due the nature…
looking for critique and ways to improve on my old demo reel and website to get my first job so please tell me what you think. in most projects i use zbrush and maya i defintly want to do character modeling but i am not sure how to push myself to the next level as far my style and polish to make everything more interesting…
when skinning the shoulder, I always get a bulge under the shoulder when move it up like this Is anyone know how to get this part looks more nature? I know morph target is a solution, but is there any other way to solve this problem?
Am I the only one who struggles to find 100% remote jobs lately? For the past 6 years I've worked 100% remotely for various companies around Europe, but for the past 4-5 months I swear it's incredibly hard to find a proper job that's 100% remote. All of the jobs that advertise as remote jobs are actual hybrids and they…
The circle part could be decal, but using decal trim textures instead of one giant one, similar to Star Citizen decal technique you can read about here: https://polycount.com/discussion/155894/decal-technique-from-star-citizen You can also consider since this is such a massive object modeling a bit more geo into it to…
it is a legendary movie and I´m a massive fan. My thoughts on decals are - easy to place and move about - looking good - good performance unless you place decals over other decals - most modern games make extensive use of decals I´m just not a big fan of vertex painting but I would like to see what one can do with good…
Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back…
Hey guys, thought i'd chime in with some feedback! I've been digging into substance painter in an attempt to work it into our pipeline at work. The main functionality I'm looking for, is the ability to stamp decals/details based on substance packages. The process i'm experimenting with involves models with many uv shells…